OK we've done some testing with the config
First thing we ran into was the CI that forced us to slow down and have more eye on others with the glows missing as well
We're having the problem of both teams' tankspawn% showing as well
Also we found the tank getting in control instantly close-up to the picked spot is quite powerful, a little delay there would be appreciated.. or bringing back the 'warning' of getting in control of the tank and being able to waste your possible SI during the time
Another bug we found was that tank turned AI after 1 player control..
At first, with random teams, we didn't finish a single map

Then we thought having 25+i*5, where i= amount of survivors boomed, as realism common infected gave the extra difficulty...
We modified the amount of horde to 15+i*4, which would equal according to my calculations ~0.9 ... 2.1 the amount of confogl's horde (depending on i) - However, the difference to 25+i*5 was huge.. We were allowed to rush again without ci slowing us down..
Having played with 25+i*5, the 15+i*4 felt alot like what it was in confogl, but on the other hand it felt too easy
So next we're going to test 20+i*4 realism versus commons, which would equal (depending on which set of weapons you're running with) ~1.2 ... 3 times the confogl's horde
I think as an average people shouldn't make it, or should barely limp in to the saferoom.. And good infected play should be able to make the difference, not just tank fights.
Coming to the overpowered tank spots, we've thought of the following:
- DK2 - the area downstairs, before ladders, and after the alley and huge carnival yard, with 2 trashcans and a trucklifter in it.
- DK3 - rollercoaster and instantly after the hole where survivors have to drop down
- Parish3 - severs and instantly after getting up from there
- HR3 - From end of the field (with glows missing) all the way to getting out of elevator
- SF2 (maybe) - Start of the map before getting out of the alley to the woods
Can't think of more right now, having a blast playing it though
Costo
Edited 3 times, last edited 17/1/11 - 6:40am.
Posted on Monday, 17th January 2011