Just joking. There is no secret.
However, there are a few "common" rates that many players in the community use. The success of such rates depend entirely on your ping/timings.
I'll attempt to explain everything to the best of my ability, but I'm sure people will disagree/attempt to prove me wrong. All information gathered is based off experience/my brain. Believe it-- or not.
COMMANDS//EXPLANATIONS:
rate// the bandwidth capacity specified by the user
cl_interp// determines how accurate hitboxes are in relations to what you are seeing. Lower interp = closer hitboxes to the model you see.
cl_interp_ratio// Less choke with higher interp ratio
cl_cmdrate// the rate at which the user sends commands
cl_updaterate// the requested rate at which updates are sent to the user
cl_lagcompensation// compensation for your lag using valves lag compensation system.
HOW DOES THIS AFFECT L4D2?::
rate// you want this at 30000 if you can achieve that with your internet connection (make sure you are not getting any loss/much choke via the command "netgraph_3"
cl_interp// The lower the interp, the later you can deadstop. Also you can skeet later with lower interp.
cl_interp_ratio// If you have choke problems, set this at 1 or 2--- or in extreme cases 3.
cl_cmdrate// have this at 30 (30= the max cmdrate)
cl_updaterate// have this at 30 (30 = the max updaterate)
cl_lagcopmensation// This is where I get to vent a little bit. When cl_lagcompensation is set to 0, you can deadstop from abominably far distances. This was prevalent in l4d1 before they banned the command in Rotoblin. I believe it should be banned in Confogl also. I am not sure of the other effects of cl_lagcompensation 0 as I have never tried it.
COMMON RATES:
I decided to give these names just for the funs. Also, I decided to rate the rates (haha!) on how I useful they were for me. My rating is entirely biased and should be challenged. I urge you to experiment and find the rates that work best for you
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"Vanilla rates"***:
rate 30000
cl_interp .1
cl_interp_ratio 2
cl_cmdrate 30
cl_updaterate 30
cl_lagcompensation 1
My Rating// IMO these SUCK! Have to pre-melee hella early. 0/5
*** as CanadaRox so kindly pointed out, these are not truly the default rates. The default rates have lower rate, interp, updaterate, and cmdrate values. I didn't want to waste your time offering those rates.
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"Jerkstore's rates":
rate 30000
cl_interp .067
cl_interp_ratio 2
cl_cmdrate 30
cl_updaterate 30
cl_lagcompensation 1
My Rating// Great for L4D1. Not so much for L4D2( the cl_interp is too high for my taste= too early pre-melees) . 2/5
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"Kaja rates" (I call these that because he used them in L4D1-- and from what I hear, in L4D2 also):
rate 30000
cl_interp .05
cl_interp_ratio 1
cl_cmdrate 30
cl_updaterate 30
cl_lagcompensation 0// cheap cheap cheap.
My Rating// never used them. 0/5 for cl_lagcompensation 0.
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Default Confogl Rates AKA the "Fever"<- lol:
rate 30000
cl_interp .0333
cl_interp_ratio 1
cl_cmdrate 30
cl_updaterate 30
cl_lagcompensation 1
My Rating// I'm biased. These are what I use-- not much pre-melee. Skeeting, for me, is the perfect distance. 5/5
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"Rekstar rates":
rate 30000
cl_interp .0167
cl_interp_ratio 0// in order to achieve this interp you must have your ratio set to 0.
cl_cmdrate 30
cl_updaterate 30
cl_lagcompensation 1
My Rating// I used to use these. pretty good, but I found that my choke was too great with my shitty internet and that low interp. 4/5
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"0 lerp":
rate 30000
cl_interp .00
cl_interp_ratio 0// in order to achieve this interp you must have your ratio set to 0.
cl_cmdrate 30
cl_updaterate 30
cl_lagcompensation 1
My Rating// I can't use these rates as my choke/ping gets too high. However, with these you can deadstop the latest out of any other rates. It is reccomnded that you use these with low ping. When using any interp under .0167 common infected will start to look skippy on your screen. This skipping is increased with higher ping. 3/5-- some people like this a lot, some don't.
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TOGGLING:
Some players toggle rates depending on infected or survivor play. Generally on infected you want about cl_interp .033-.01. On survivor choose whatever you are comfortable with. I stick with cl_interp .033 (on survivor/infected) for I believe is is best for all around gameplay.
-= SOWHUT? =-
Rates aren't some big secret. Rates are used in every valve game-- and are NOT a bad thing.
Edited 6 times, last edited 3/12/10 - 12:03am.
Posted on Thursday, 2nd December 2010