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Lerping and watnot..

Started by hib on 11:13am 12/2/10. 5,568 views and 46 posts, 0 users reading, last post by applejuiceorchard.

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hib
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so it has come to my attention, that most people are messing around with their hitboxes..

- people have this binded to a letter, to long arm with tank, have another button to enable regular lerp
- i dont like the idea of people messing around with cvars and stuff so they can have an advantage over other players, i mean glows are cool, cuz the only thing it really does if awareness or items, players, and etc.
- haymaker script (i liked it but kinda glad it was removed)...

anyways, feel free to leave your comments on why this is, or isnt a good thing..

thanks for reading, this has been
my 2 cents
Posted on Thursday, 2nd December 2010
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if people seriously have this binded to a letter they better be on the top team in l4d2 otherwise it's pretty pathetic and sad that you need to long-arm people just to win.
Posted on Thursday, 2nd December 2010
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Quote from eclip5e on the 2nd of December 2010:
if people seriously have this binded to a letter they better be on the top team in l4d2 otherwise it's pretty pathetic and sad that you need to long-arm people just to win.
+1
Posted on Thursday, 2nd December 2010
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thought the lerp limitation fixed long arms :O
Posted on Thursday, 2nd December 2010
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It has...only thing that can make you long arm besides the change in interp is your shitty internet connections -_-
Posted on Thursday, 2nd December 2010
hib
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well..im not saying names...but i have heard people changing interp...

i dunno if this really has effect or if they change their config on their server...

cl_interp 0
interp_ratio 2

(from what i have heard)


anyways..gonna ask u guys...is 0.05 legal and how much of a difference does it make?
cuz i am used to using default variables, also something like 0.0337 something like that..not sure the 0.03 one.
Posted on Thursday, 2nd December 2010
hib
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another thing...what is your guys ideas towards...using custom sounds/models..cuz i know at least someone in this community or maybe 2 use this..?
Posted on Thursday, 2nd December 2010
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edit i dont know what im talking about

Edited once, 2/12/10 - 1:13pm.
Posted on Thursday, 2nd December 2010
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ShoutCaster
Honestly, I think everyone should just use the same rates. The game would be much more accurate and it would feel much better. Being able to change your rates makes the game very odd, and I think it can account for all the odd things that happen in terms of inaccurate skeets, deadstops, levels, molotov lights, long arms, etc... If we all used the same rates it would be more like the xbox version of left 4 dead, which might I add seems to have perfect registration. =/

I'm not trying to say everyone should convert to a certain set of rates, I'm just trying to say it would be a lot more accurate.
Posted on Thursday, 2nd December 2010
NSL Season 1 & 3 - First place - Team VorteX; NSL Season 2 - 2nd Place - Team VorteX
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cl_interp .05 is legal, you can go as low as 0 or as high as .1 and that is it. This is exactly for the reason you said, long arming herp derps who have binds to switch from two extremes such as from 0 to .5

Enforcing model and sound consistency like they do with CSS would be nice but meh not that big of a deal for me.

Edited once, 2/12/10 - 1:15pm.
Posted on Thursday, 2nd December 2010
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Quote from X-SpetsnaZ on the 2nd of December 2010:
cl_interp .05 is legal, you can go as low as 0 or as high as .1 and that is it. This is exactly for the reason you said, long arming herp derps who have binds to switch from two extremes such as from 0 to .5

Enforcing model and sound consistency like they do with CSS would be nice but meh not that big of a deal for me.
Haha that reminds me I used to use Johnny Bravo as my tank and Elvis as the music! Sometimes I miss that soundpack...
Posted on Thursday, 2nd December 2010
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Quote from sygnus on the 2nd of December 2010:
Honestly, I think everyone should just use the same rates.
+1
Posted on Thursday, 2nd December 2010
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Play with vanilla rates and you get accused of long-arm tanks anyways.
It's bad enough confogl coders even had to step in and regulate rates, but seriously who the **** is going through the effort to actually find rates within the set limits to enable long arming? If you're putting that much time to win at L4D2 a game most people play for FUN you should probably step back and take a look at life.
Posted on Thursday, 2nd December 2010
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Quote from Ning Ning on the 2nd of December 2010:
Haha that reminds me I used to use Johnny Bravo as my tank and Elvis as the music! Sometimes I miss that soundpack...

I would not be able to take the tank seriously LMFAO
Posted on Thursday, 2nd December 2010
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Quote from Ning Ning on the 2nd of December 2010:
If you're putting that much time to win at L4D2 a game most people play for FUN you should probably step back and take a look at life.
Competitive gaming goes back another 10 years...

Quote from Sygnus on the 2nd of December 2010:
Being able to change your rates makes the game very odd, and I think it can account for all the odd things that happen in terms of inaccurate skeets, deadstops, levels, molotov lights, long arms, etc...
I think things like... LAG make a bigger difference than lerp/rates.

The European community is still convinced lerp is to blame and some have been asking that the max interp be reduced from 0.1 (valve default) to 0.067, a difference of 16.5ms of interpolation.

At the end of the day, you still don't get punched by a tank unless you were close enough to him at some point. There's plenty of other aspects of the game more important than 16.5 extra milliseconds of interpolation.
Posted on Thursday, 2nd December 2010
 
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Lerping and watnot..