Quickly threw together a port of the L4D1 versus maps. Currently there are no L4D2 items, no intro scenes, and no radio voices.
There is a project currently going that has all of the L4D1 maps imported with L4D2 item spawns added, but all of the maps are based on the L4D1 campaign maps, meaning many infected ladders are unmarked/nonexistent. (It's here, for those interested:
http://www.l4d1onl4d2.com )
Being frustrated with that fact, I did this:
https://sites.google.com/site/l4d1directport/campaigns
Currently no melee weapons or L4D2 weapons.
Update: Valve fixed addon campaigns with today's update. Maps should now work as intended.
Steam Group:
http://steamcommunity.com/groups/l4d1versusports
Current Bugs (If it's not there anymore, it ain't broke no more):
-Lamps in Blood Harvest 5 Farm House are missing a texture.
-Finale distance points are all rewarded upon finale start, like they are in L4D1.
-Death Toll 3 Crescendo is neverending.
-Train car model is seemingly missing some pieces. About half of the model is completely transparent.
Current To Do List:
-Try to figure out how to implement intro scenes, and why my initial attempts haven't worked.
-Figure out how to implement talker scripts, and do so. Currently, the survivors do not respond to goings-on in the maps, and radios are silent but still functional as finale triggers.
-Either try to learn Hammer and add L4D2 features/items, add a plugin to give melee weapons in the saferoom/change some weapon spawns to L4D2 weapons, or decide to leave the campaigns without L4D2 features.
Changelog:
-January 28, 2011
* Finales are now worth 200 distance points, terminating when rescue is called. This is a workaround until finale distance scoring can be implemented. In the meantime it promotes an L4D1-style finale experience.
Edited 17 times, last edited 28/1/11 - 7:05pm.
Posted on Sunday, 10th October 2010