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Started by pz on 12:53am 8/23/10. 2,002 views and 30 posts, 0 users reading, last post by Cheesy­ .

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Joined: 8/10/10
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Yea it needs more testing. Maybe have 1-3 second delay after every melee, also bring back bats in the saferoom
Posted on Wednesday, 25th August 2010
pz
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i like the bat idea, ill see what can be done

the melee is fine imo but it hasn't had any extensive testing
Posted on Wednesday, 25th August 2010
pz
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Quote from Basikskillz on the 25th of August 2010:
Is there a way to make SI immune to shove after 1 shove or at least some of the SI?

Because having only 1 melee per 5 seconds on someone that doesn't have a melee weapon and has an HR or an Uzi killing common can be quite frustrating w/o shove.

sounds reasonable but thats where teamwork comes in, ur team needs to help clear common more with this so u can save ur melees for attacks when u need them
Posted on Wednesday, 25th August 2010
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Quote from pz on the 25th of August 2010:
i like the bat idea, ill see what can be done

the melee is fine imo but it hasn't had any extensive testing
I do not agree, I think that adding a "penalty" or more fatigue to avoid melee spam is a good idea.
But to find the right numbers it need more than a couple scrim to test it. 0.02$ here
Posted on Wednesday, 25th August 2010
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After playing a pug on it, I have to say it would take a lot of getting used to, you're taking out a major proponent of the game, what with being able to clear commons as well as regular clearing (deadstops aren't so bad) and with a single pistol you will get wrecked by commons, I'd personally do three things.

1) Make it 2 swings, so that things like a missed pillpass wouldn't result in unneeded lolnomelee OR make it 3 seconds.

2) Put a SINGLE (or two) Melee in every saferoom, along with dualies. No melee spawns in map

3) make spitters die after a single shove, because at 5 seconds/shove she'd never die
Posted on Wednesday, 25th August 2010
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Quote from Mottie on the 25th of August 2010:
3) make spitters die after a single shove, because at 5 seconds/shove she'd never die
then she can keep scratching for 4 dmg? if you want to sac have your tank kill you.
Posted on Wednesday, 25th August 2010
pz
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will try for melee weapons in saferooms
Posted on Wednesday, 25th August 2010
pz
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**** PzMod v1.1 beta ****

- added plug-in to spawn 4 melee weapons in each saferoom

i have not tested the update yet, but im pretty sure the plug-in will work.
Posted on Wednesday, 25th August 2010
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In my opinion, if you have to change gameplay elements to balance your original balance fix, the problem likely lies in your initial "fix". I don't support this mod at all, but if you want it to succeed I think you should look at addressing getting raped by CI by playing around with your initial change instead of introducing larger game play changes. You should look at trying lower melees to cause fatigue, or 1 melee with a shorter fatigue. Work with your original ideas before you implement new ones.
Posted on Wednesday, 25th August 2010
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i dont like how you can't take a deagle

so i want to go deagle shotgun on hr4 but then i get boomed ******* common hitting me in the back fo the head while im trying to clear a smoker but geeez can only melee one at a time how to fix this pz stache tell me

and don't you dare say something like "don't get boomed/commonlocked/etc"

why not make it like tank punches, and punish the player for missing a melee by making the timer higher if you're just m2ing to look cool and aren't actually hitting anything
Posted on Thursday, 26th August 2010
pz
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Quote from CanadaRox on the 25th of August 2010:
In my opinion, if you have to change gameplay elements to balance your original balance fix, the problem likely lies in your initial "fix". I don't support this mod at all, but if you want it to succeed I think you should look at addressing getting raped by CI by playing around with your initial change instead of introducing larger game play changes. You should look at trying lower melees to cause fatigue, or 1 melee with a shorter fatigue. Work with your original ideas before you implement new ones.
this made me think

might forget the melee plugin if its too much of a hassle and try going with a lower fatigue timer or possibly 2 melees
Posted on Thursday, 26th August 2010
Post by: fort4yfou4r Buried by: drgn +
pz
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PzMod Beta released

www.l4dnao.com/index.php?site=forum_topic&topic=2667&type=ASC&page=1
Posted on Saturday, 28th August 2010
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I just don't feel like it's a necessary survivor debuff. While you say it increases teamwork on survivor side, it decreases it greatly on SI side. In my opinion, one-on-one the survivors should be able to overpower any one SI. With this mod, there won't be any need to "save" your fellow SI from deadstops, being bashed to death, and stop-and-skeets.

I feel like infected is the harder part of this game, and it should be a large part of what determines skill. I'm not really sure we need to make their job any easier than it already is.
Posted on Saturday, 28th August 2010
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I heard this is the mod of pros, confirm/deny?
Posted on Sunday, 29th August 2010
 
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