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PzMod

Started by pz on 12:53am 8/23/10. 2,002 views and 30 posts, 0 users reading, last post by Cheesy­ .

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pz
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no melee's would just destroy whoever has an uzi's ability to clear a hunter off. Even one melee per 3 seconds, say you get a ds on a jockey and you are on reload too, thats 3 seconds that you just gotta stare at your friend while he gets demolished by a hunter. While I agree that the amount of melees need to be reduced, keep in mind that for the majority of most maps only one person if any has a melee weapon (except for maps with static spawns like hr3).
Posted on Monday, 23rd August 2010
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1. Write it up as an extra confogl cfg (cfgogl, like 2v2)
2. test it out
3. release it
4. ????
5. profit

Also, in the future, threads like this which simply contain a link to an external site will be considered spam. Consider this a warning.
Posted on Monday, 23rd August 2010
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Quote from `jAy on the 23rd of August 2010:
no melee's would just destroy whoever has an uzi's ability to clear a hunter off. Even one melee per 3 seconds, say you get a ds on a jockey and you are on reload too, thats 3 seconds that you just gotta stare at your friend while he gets demolished by a hunter. While I agree that the amount of melees need to be reduced, keep in mind that for the majority of most maps only one person if any has a melee weapon (except for maps with static spawns like hr3).

^^notorious melee spammer.

just sayin.
Posted on Monday, 23rd August 2010
pz
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Quote from `jAy on the 23rd of August 2010:
no melee's would just destroy whoever has an uzi's ability to clear a hunter off. Even one melee per 3 seconds, say you get a ds on a jockey and you are on reload too, thats 3 seconds that you just gotta stare at your friend while he gets demolished by a hunter. While I agree that the amount of melees need to be reduced, keep in mind that for the majority of most maps only one person if any has a melee weapon (except for maps with static spawns like hr3).

pick smarter times to reload, make ur shots count since its going to be that much more important now
Posted on Monday, 23rd August 2010
hib
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good: people would have a change to get better at aiming (if u pro, u have nothing to worry)
- this is competive L4D2 anyways, not pussy shit
-people would get better at hittin things with mouse1 (melee) attacks

bad: kinda what jay said, plus, what if ur out of ammo, in maps like hard rain 3 or 4, u have to go up the 3 story structure and go back to the trailer to get ammo...
Posted on Monday, 23rd August 2010
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Quote from hib on the 23rd of August 2010:
bad: kinda what jay said, plus, what if ur out of ammo, in maps like hard rain 3 or 4, u have to go up the 3 story structure and go back to the trailer to get ammo...

It's bad to run out of ammo when you still have the ability to right click... just saying
Posted on Tuesday, 24th August 2010
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stache ive told you my thoughts on this, mainly being that id be down to try it after we

a) reduce item density
b) beef up health bonus

but seriously
attacks from my team being shut down by melee spam? not in my scrims

just land your shit close enough together to where you get that dope ass stun and kung pow tri cap
Posted on Tuesday, 24th August 2010
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Doesn't make sense to me with instant hunter re-pounces and all that, though I like it in theory.
Posted on Tuesday, 24th August 2010
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Quote from smhpalmy on the 24th of August 2010:
Doesn't make sense to me with instant hunter re-pounces and all that, though I like it in theory.
My thoughts as well.
Posted on Tuesday, 24th August 2010
Kod
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Idea: only the first melee in a seqence can deadstop, the others can either continue a melee chain or hit commons/clear people.
Posted on Wednesday, 25th August 2010
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I played pzmod with a pug, I saw more juking from survivors, instead of standing still and meleeing they moved around and killed SI. SMG users didn't have a problem shutting down infected. Also made playing infected a lot more fun.

Yea quick hunter repounces can be a bitch, but hunters dont do a lot of damage if your team mate can clear you quick.

I'd love to see 2 good teams face each other on this mod.
Posted on Wednesday, 25th August 2010
pz
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Quote from riptian on the 25th of August 2010:
I played pzmod with a pug, I saw more juking from survivors, instead of standing still and meleeing they moved around and killed SI. SMG users didn't have a problem shutting down infected. Also made playing infected a lot more fun.

Yea quick hunter repounces can be a bitch, but hunters dont do a lot of damage if your team mate can clear you quick.

I'd love to see 2 good teams face each other on this mod.

finally some positive feed back on this thread
Posted on Wednesday, 25th August 2010
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Is there a way to make SI immune to shove after 1 shove or at least some of the SI?

Because having only 1 melee per 5 seconds on someone that doesn't have a melee weapon and has an HR or an Uzi killing common can be quite frustrating w/o shove.
Posted on Wednesday, 25th August 2010
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i thought it made some steps in the right direction. (Unlike hatter lol) i knew to save my melee incase i needed to ds during an attack and that really wasn't as gamechanging as the other aspects of it were. Anyway you look at it i think it makes dealing with common a little bit harder than it should practically be (during some events where you have to run) If you fail pass pills like everyone does than thats 5 seconds of unneccessary lol. Although it didn't happen in the game i played, in theory the only way for (the guy in the front alone) to stop a boomer from puking is to shove him mid puke.

Back around the passing update i kind of thought that the no bats in saferoom would be patched; after all it was the preorder dlc, why is it being removed? Having one pistol is utterly useless so maybe try and find a way to get bats back in the saferoom for some testing?

Basically the point of this mod was to rid ppl of random melee spamming so you can't land a pounce correct? In that case i do think 5 seconds may be a bit too long; if a hunter jukes you out of your melee isn't 3 seconds long enough for him to pounce you?

edit: as many testing sessions you get out of this won't be worth 1 actual scrim between two coordinated teams, how did that go?
Posted on Wednesday, 25th August 2010
 
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