i thought it made some steps in the right direction. (Unlike hatter lol) i knew to save my melee incase i needed to ds during an attack and that really wasn't as gamechanging as the other aspects of it were. Anyway you look at it i think it makes dealing with common a little bit harder than it should practically be (during some events where you have to run) If you fail pass pills like everyone does than thats 5 seconds of unneccessary lol. Although it didn't happen in the game i played, in theory the only way for (the guy in the front alone) to stop a boomer from puking is to shove him mid puke.
Back around the passing update i kind of thought that the no bats in saferoom would be patched; after all it was the preorder dlc, why is it being removed? Having one pistol is utterly useless so maybe try and find a way to get bats back in the saferoom for some testing?
Basically the point of this mod was to rid ppl of random melee spamming so you can't land a pounce correct? In that case i do think 5 seconds may be a bit too long; if a hunter jukes you out of your melee isn't 3 seconds long enough for him to pounce you?
edit: as many testing sessions you get out of this won't be worth 1 actual scrim between two coordinated teams, how did that go?
Posted on Wednesday, 25th August 2010