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[Jan. 24th] 2v2ogl Confogl Addon v1.5.0! (HOLY DICKS AN UPDATE)

Started by Bastard Blade on 10:00pm 7/21/10. 2,852 views and 20 posts, 0 users reading, last post by breaker.

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2v2ogl Confogl Addon v1.5.0
By: Blade
Special Thanks To: Duster, Intel, Vulgaris, Canadarox, ProdigySim


NOTICE: This version is a standalone version.

The fast paced competitive mode of L4D1 2v2 Rotoblin is considered to be VERY popular in both the States and Europe. And now, we present to you a 2v2 config robust for L4D2.

DOWNLOAD HERE: http://www.mediafire.com/?lhpzvooi6trlb2c

//Version 1.5.0
//Changelog
* Charger HP Increased to 500. (Was 400.)
* Item density greatly cut. 1 of each throwable, 1 set of pills and 2 shots.

Please feel free to give me feedback here!


Left 4 Dead 2 2v2 Scrim Network here!
http://steamcommunity.com/groups/left4dead2v2



Quote:
Starting Instructions:
--------------------------
Extract the files in the .rar to your main server that you wish to use for 2v2.
It is RECOMENDED to NOT have sm_forcematch already activated on the server.
When you load into the server, please exec 2v2. via ...............
============================================================
IN CONSOLE
sm_forcematch 2v2
-------------------
OR IN CHAT
!forcematch 2v2
/forcematch 2v2
============================================================
Everything should work fine from here. Good luck and have fun!


Unloading Instructions:
-------------------------
If you'd like to unload 2v2ogl and reload default Confogl simply type.......
============================================================
IN CONSOLE
sm_resetmatch
----------------
OR IN CHAT
!resetmatch
/resetmatch
============================================================
Thanks for playing!


Edited 7 times, last edited 24/1/11 - 6:32pm.
Posted on Wednesday, 21st July 2010
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Had tried it 2v2 L4D2 before, was the least fun I'd had in the game thus far, haven't tried it without the spitter or some of the other changes.

Good job compiling the config.
Posted on Thursday, 22nd July 2010
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if you need a server to scrim it on when we aren't using ours for any reason just mssg me
Posted on Thursday, 22nd July 2010
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Update coming today!
Posted on Monday, 26th July 2010
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Played this the other day and found it to be much more fun than L4D1 2v2. Well done Blade.
Posted on Thursday, 29th July 2010
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Updates and revamps.
Posted on Saturday, 31st July 2010
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Updates coming soon. 1.3.6 comes with 2.2.0 Confogl by default. Remember the scrim network. gl hf
Posted on Sunday, 15th August 2010
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Too many commons in 2v2, spent a lot of time just clearning commons makes the mod boring imo. Also during events have very little commons, since respawn timers are short, that should take care of rushers.
Posted on Monday, 6th September 2010
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1.4.0 fixes the common problem. Thanks for the concern.
Posted on Monday, 6th September 2010
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Final release until the tournament release is out. Please leave feedback!
Posted on Wednesday, 8th September 2010
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Something happen on a game i played.
Someone went tank : 1 AI SI ...... we killed it.
The tank pass, Another AI SI.
The Tank went AI: An AI TANK!

So we had to kill: 1 AI SI, 2 Player SI, and an AI Tank

I guess it is normal but I'm just letting you know that fighting 3 SI + Tank with 2 people is not easy
Posted on Tuesday, 14th September 2010
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You should make a plugin that kicks all infected bots since there are situations in 2v2 when Confogl can't kick bots, and having an extra SI with a tank is extremely cheap.
Posted on Wednesday, 15th September 2010
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Quote from CanadaRox on the 15th of September 2010:
You should make a plugin that kicks all infected bots since there are situations in 2v2 when Confogl can't kick bots, and having an extra SI with a tank is extremely cheap.
Why don't we just add confogl_allow_extra_SI_during_tank 0/1? I haven't looked at the relevant code but it doesn't seem like it would be hard to add an SI class check.
Posted on Thursday, 16th September 2010
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Quote from ProdigySim on the 16th of September 2010:
Quote from CanadaRox on the 15th of September 2010:
You should make a plugin that kicks all infected bots since there are situations in 2v2 when Confogl can't kick bots, and having an extra SI with a tank is extremely cheap.
Why don't we just add confogl_allow_extra_SI_during_tank 0/1? I haven't looked at the relevant code but it doesn't seem like it would be hard to add an SI class check.

How about I go do it anyways? confogl_blockinfectedbots: 1 = AI SI only during tanks, 2 = No AI SI ever during a match (I recommend you add this to 2v2 blade!)
Posted on Thursday, 16th September 2010
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Thanks Canada. But as I always have decided, things must be tested before they are implemented.

I also am very grateful for the BotKick.sp fix. Thanks. <3333
Posted on Thursday, 16th September 2010
 
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[Jan. 24th] 2v2ogl Confogl Addon v1.5.0! (HOLY DICKS AN UPDATE)