USA
PC XBOX TV
Login:
? Sign Up!
E-Sports Communities & Competitions

Page 4: Suggestions: General Confogl Changes

Started by revliS on 9:07am 7/11/10. 4,752 views and 54 posts, 0 users reading, last post by ProdigySim.

Currently reading (0 users):
Page 4 of 4 First Prev 1 2 3 4
Joined: 7/11/10
Posts: 18
Defaults: USA - PC: Left 4 Dead 2
using Chrome 5.0
Rep:
25%
I have thought about this for awhile and have always wondered how the game would play out if we outright removed the spitter from the SI lineup in competitive l4d2. Yes, I'm aware that being charged into spit is the best way to dish out pain, but what if we look at all the problems that this will fix.

Gay choke points!
Areas like the ladder in DK2 or the elevator in HR3/4 will no longer be a death sentence.

God frame issues!
We can completely remove god frames considering there won't be an issue with spit being much too lethal.

Annoying spawns on tank!
Ever got a jockey boomer spitter combo, sac'd the jockey boomer then spitter and still wound up with a god-awful SI combination anyway? It sucks. It might still happen but at least with the spitter out you're guaranteed two cappers.

Sacing spawns!
You won't have to worry about it quite as much, you will generally get the same SI combination every time. Boomer+3cap. Boring, maybe, but at least it's less cheesy.

One concern I have about this change is that maybe we will see some corner camping making a debut in l4d2. Although annoying, I'm confident the charger is still enough of a deterrent for this, as 4 survivors bhudda stacking in a corner will take quite a beating from one or two punches. That, and most cresendos require a team to run through anyway. I, for one, think that a modification like this needs to be at least tested before it is flagged as being moronic; I think the fixes this change will bring outweigh the downsides of it.
Posted on Tuesday, 17th August 2010
Joined: 7/19/10
Posts: 13
Defaults: USA - PC: Left 4 Dead 2
using Chrome 6.0
Rep:
27%
My suggestion:
Get rid of the tank lottery. Just give the player with the most points the tank ffs. It makes for easier dumping of unwanted SI while simultaneously getting rid of a random element.
Posted on Tuesday, 17th August 2010
Joined: 7/7/10
Posts: 67
Defaults: USA - PC: Left 4 Dead 2
using Firefox 7.0
Rep:
28%
re-read the topic and i agree, spitter is either useless or deadly, id gladly trade a spitter for quads

imo landing a quad or a threecap + boom is harder/more rewarding than going for gay chargespits the whole game
Posted on Tuesday, 17th August 2010
Joined: 7/8/10
Posts: 253
Defaults: USA - PC: Left 4 Dead 2
using Chrome 19.0
Rep:
43%
Game Administrator
dont remove spit...
Posted on Tuesday, 17th August 2010
Joined: 9/15/10
Posts: 25
Defaults: USA - PC: Left 4 Dead 2
using Chrome
Rep:
26%
Quote from philol on the 19th of July 2010:
Getting rid of god frames for the benefit of smoking through spit, or tank hits after hunter/jockeys/smokers clears would be a great addition. Might need to tweak it to not include spit damage on specific SI though.

No god frames during a double charger/hunter knockback (valve bug) would be OP. No god frames on chargers could be very dangerous and potentially make the spitter too easy. Thoughts?
I agree some of these changes would make the spitter insane in some cases way to OP. Although I like the idea of getting dmg from tank punches after a si hits. And 25ing a jocky'd or smoked surv would be epic.
Posted on Saturday, 2nd October 2010
Joined: 8/27/10
Posts: 23
Defaults: USA - PC: Left 4 Dead 2
using Chrome 9.0
Rep:
25%
Elevators on hard rain are beatable! Even against the perfect combo. Just relies on you and your team killing the si with some awesome deadstops/levels focus fire. It is very annoying wanting to go in with a tank and getting 3 spitters in a row due to double passes.

Get rid of double tank passes!

I'm worried if god frames are removed - Teams will be able to incap 1 survivor per attack via the ganging up method.

I like spitters. They only really do damage if you spend a lot of time standing in it.

Edited once, 9/10/10 - 7:11am.
Posted on Saturday, 9th October 2010
NF
Joined: 11/7/10
Posts: 13
Defaults: USA - PC: Left 4 Dead 2
using Firefox 4.0
Rep:
29%
For The Sacrifice 1 would it be possible to remove all the gas cans prior to the tank? It's possible to get a guaranteed light if you know what you're doing... Either that or maybe make it so Tanks can spawn in areas other than the train car?
Posted on Thursday, 16th December 2010
Joined: 7/8/10
Posts: 97
Defaults: USA - PC: Left 4 Dead 2
using Firefox 3.6
Rep:
27%
Maybe make the spawn somewhere behind the train car so they still have to fight the tank in that area.
Posted on Friday, 17th December 2010
Joined: 7/6/10
Posts: 371
Defaults: USA - PC: Left 4 Dead 2
using Chrome 13.0
Rep:
59%
Game Administrator
^ That's actually a really good idea and it's doable in the current system I think.
Posted on Friday, 17th December 2010
 
Page 4 of 4 First Prev 1 2 3 4

Page 4: Suggestions: General Confogl Changes