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Suggestions: General Confogl Changes

Started by revliS on 9:07am 7/11/10. 4,752 views and 54 posts, 0 users reading, last post by ProdigySim.

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OP
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Please post your ideas for general confogl changes that will be applied to both CG-P and CG-A configs. Keep the flaming/arguing civil or it will be moderated.
Posted on Sunday, 11th July 2010
Asy
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Just like before nothing is wrong with the 1 hr left in the game.

Everything else I'm welcomed for change.
Posted on Sunday, 11th July 2010
OP
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Well I was hoping people would have some other ideas to changing confogl. There is only so much I can think up by my self at 6 in the morning >.< Hopefully people get more involved with this development because I don't want them complaining that they don't like the changes if they didn't vote
Posted on Sunday, 11th July 2010
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Can the infected team get a rage meter for the tank? It's annoying having to ask ;P
Posted on Sunday, 11th July 2010
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I think that can actually be done, and is a really good idea imo
Posted on Sunday, 11th July 2010
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remove survivor glows when a jockey is riding a some1?
Posted on Sunday, 11th July 2010
j2n
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HR could use a nerf...it's debatable. Maybe lower damage and/or lower rate of fire and/or some other.
*commence flaming*

Deadspit has larger effective radius than visual radius. Fixable? Minor issue, but it's annoying. Eh this is not a Confogl issue. Valve's sloppiness...

+1 to Infected team getting a tank rage meter.

Definitely an interp limiter. Perhaps implement it into the readyup plugin; e.g. team player with unacceptable interp value types !ready, but plugin does not change player state to READY, instead of screening all players joining the server (so specs won't be bothered).

Seems like there a lot of pills/adren. ???
Posted on Sunday, 11th July 2010
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Quote from rekstar on the 11th of July 2010:
remove survivor glows when a jockey is riding a some1?

As I have posted countless times already, it is either all survivor glows or no survivor glows.
Posted on Sunday, 11th July 2010
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Quote from j2n on the 11th of July 2010:
Definitely an interp limiter. Perhaps implement it into the readyup plugin; e.g. team player with unacceptable interp value types !ready, but plugin does not change player state to READY, instead of screening all players joining the server (so specs won't be bothered).

This wouldn't stop toggling unless it paused the game and showed which player used it or something. People could keep the interp down until the game started and then toggle them as necessary
Posted on Monday, 12th July 2010
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http://forums.alliedmods.net/showthread.php?t=127934

Seriously. Although It'd need to be tested/tweaked, this should be part of Confogl.
Posted on Wednesday, 14th July 2010
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Quote from karterfreak on the 14th of July 2010:
http://forums.alliedmods.net/showthread.php?t=127934

Seriously. Although It'd need to be tested/tweaked, this should be part of Confogl.

holy shit this
Posted on Wednesday, 14th July 2010
Asy
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lol damn this needs to be implemented

or tested?
Posted on Wednesday, 14th July 2010
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While I believe it should be implemented it should be tested definitely.
Posted on Wednesday, 14th July 2010
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Also, saferoom spits should be full range, not limited to 2x2. If that's possible.
Posted on Wednesday, 14th July 2010
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Getting rid of god frames for the benefit of smoking through spit, or tank hits after hunter/jockeys/smokers clears would be a great addition. Might need to tweak it to not include spit damage on specific SI though.

No god frames during a double charger/hunter knockback (valve bug) would be OP. No god frames on chargers could be very dangerous and potentially make the spitter too easy. Thoughts?
Posted on Monday, 19th July 2010
 
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Suggestions: General Confogl Changes